![]() ![]() ![]() It’s always fun to find out new facts about some of our favorite games, and learning that the studio behind The Evil Within helped bring an enemy in Doom alive is definitely a fun little easter egg of trivia knowledge. This enemy can eat away at your armor and health, so you’ll need to dispatch it quickly using your Combat Shotgun. The Hell Razer was designed by Tango Gameworks in one of many collaborations across Zenimax's studios.įor those who haven’t played Doom 2016, the Hell Razer is one of the more difficult enemies you can encounter in Doom 2016, as it fires a constant stream of energy at you once it attacks. This is just one of the many things that have come together through collaboration between the Zenimax studios over the years, according to Vaugh. The enemy in question is the Hell Razer, which made its debut in the reboot game. He continued, “There’s an enemy that’s in Doom 2016 that Tango made, that I don’t think anybody realizes.” “MachineGames is probably one of our most successful developers when it comes to collaboration. The roundtable not only gave us a bit more information about what Xbox plans to do with Bethesda now that it has the reins, but it also taught us some insider secrets-like the fact that Tango Gameworks, the developers on The Evil Within series, created an enemy for Doom 2016.Ĭollaboration is a big part of being a part of the family at Bethesda, Todd Vaughn, the SVP of Development at Bethesda Softworks explained in the roundtable. To celebrate the studios joining together, and to give us a deeper look behind the scenes, Xbox and Bethesda put on a roundtable, which premiered earlier this afternoon on YouTube. For those who haven’t played Doom 2016, the Hell Razer is one of the more difficult enemies. After the first Dark Lord, Davoth, was killed, his death destroying all demons outside of Hell, the status of Hell Razers remains unknown.This week has brought some interesting news for Bethesda fans, as Microsoft finalized its acquisition of Zenimax, the parent company that holds Bethesda, Machine Games, and a ton of other studios under its umbrella. The Hell Razer was designed by Tango Gameworks in one of many collaborations across Zenimaxs studios. After the Spider Mastermind was killed, no Hell Razer was seen by the Doom Slayer again. They continued to fight the Slayer across Hell and Mars, but were unable to stop him from freeing the Elemental Wraiths that powered the Well of Argent Energy. In 2149, Hell Razers were summoned out of Hell under the control of the Spider Mastermind to attack the UAC Mars compound, possibly taking Humans as hosts, only to be confronted and slaughtered by the Doom Slayer. This challenge can be quite tricky but I found the easiest way to do it is to kill off all. It is unknown if they had fought Argenta or the Doom Slayer in the ancient past, although they had been known to not leave Hell, and they were sighted by Union Aerospace Corporation cultists during Hell expeditions in the 22nd century, who documented aspects of Hell Razer physiology. Perform 4 ''sweep the leg'' glory kills on the Hell Razer (attack right leg). The Hell Razers arose in Hell as parasites who latched onto humanoid hosts, presumably Imps or Jekkadians. It is unknown if they can take on non-humanoid hosts, or if they can survive beyond eight weeks if they do not have a host. This cannon enables the Hell Razers to fire a continuous beam of Hell Energy at opponents. Big thanks to Zwip-Zwap Zapony from the DOOM 2016+ Modding Discord for helping me with this mod. Front: Vanilla berserk kill Neck snap (unused/cut) Two punches to the head - removed. Cut legs, then cut head (MP) Hell Knight. Notably, the lower right arm of their hosts ossifies into a bulky cannon-like protrusion, at least partially made of cartilage, with a red glow at its center. Front - Chest: Rip off arms (berserk) Revenant. Like Hell Guard parasites, which they may be related to, Hell Razers appear to contain an incredible amount of Hell Energy within their bodies, materializing as the red magma-like fissures and a glow from their eyes and mouths. The modified body appears inorganic, lined with glowing red magma-like fissures between armor plates, and their helmet-like head armor, which leaves their mouths exposed, bears horn-like protrusions an a single glowing eye. Between the third and eighth week of their lives, they find hosts to merge with, burning the host's body away from within, altering their physiology to something that can withstand the extreme temperatures of Hell Energy, forming skeletal armor over their arms, torsos, heads, and legs, leaving the rest ashen black. ![]() ![]() Hell Razers begin life as parasites, with their true appearance unknown. Hell Razers are a parasitic demonic species that take over humanoid hosts to form armored energy-shooting bodies. ![]()
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